UR Dragons
Tier List
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6 Star Comparison
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0 Star Comparison
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6 Star Comparison
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0 Star Comparison
Strongest from left to right
Melinda is only available in China currently.
Upcoming dragons not included: Aoling
Baldur
The dragon released on the first anniversary of the game. It’s very strong for kiting because of shield regen and some self heal with auto firing. Best suited for maps with no red shots. Close in on single boss, play far in crowded mobs.
There are 5 bugs on the release with Asia:
- (Intended) Thorns 4 piece set bonus & Medea’s Combo Blessing don’t work.
- (Fixed 15 Aug) CD for [Dormant] didn’t reduce on absorbing shots.
- (Fixed 15 Aug) [Rune Spirit] continues to lock on for some monsters after they die.
- (Intended) Ice Resist reduction from [Zero Degree] did not seem to increase DMG because Resist cannot go below 0.
- (Intended) Some debuffs e.g. Ember’s Heartthrob and Fire of Desire don’t trigger Baldur’s Combo Blessing [Inspiring Anthem]
Reawaken Divinity
DMG +(20+3.5x)%
Inspiring Anthem
After inflicting any elemental effect, that element +(45+4x)% Elem DMG and Elem Effect DMG for 12s
Frontline Triumph
After dealing DMG, +(1.5+0.2%) additional DMG for 6s and regenerate (2+0.2x%) faster. Stack up to 10 times.
Honor’s Encouragement
[Rune Spirit] +(18+3x%) DMG
Urgent Call
+(20+4x)% DMG. [Zero Degree] +(20+4x)% DMG.
Blessing 1: Power of Origins
- Weapon and breaths deal DMG.
- More likely to roll blessings.
Blessing 2: Devotee Worship
- DMG +30%.
- Baldur enters battle with 9 [Rune Spirit], they automatically prioritize firing [Frigid Ray] at the highest threat target.
- Fire [Frigid Ray] every 0.8s, deal 105% DMG
- During [Non-Guardian] state, up to 3 [Rune Spirit] can lock onto the same target.
- Each [Rune Spirit] can store 8 [Frigid Ray]. Each [Frigid Ray] is restored every 2s. When all [Frigid Ray] are consumed, that [Rune Spirit] becomes [Dormant] for 6s to stop attacking and reload.
- All blessings will add Elem DMG to [Rune Spirit]. Rotation speed of proportionately affects [Rune Spirit] ASPD.
Blessing 3: Absolute Zero
- Each shot absorbed by Baldur reduces [Rune Spirit]’s [Dormant] duration by 0.3s. generation efficiency will proportionately reduce [Dormant] duration.
- 10% chance to inflict [Freeze] and [Zero Degree] for 4s when dealing DMG.
- When inflicting [Zero Degree], restore 30% shield to Baldur.
- [Zero Degree] deals 30% DMG every 0.5s and can stack up to 5 times.
- When enemies with [Zero Degree] dies, deal 20% DMG per stack to a small AoE around it.
Blessing 4: Aurora Dawn
- [Rune Spirit] are in [Non-Guardian] state by default.
- [Aurora Circle] borders around Baldur (size of orbit radius).
- Any enemy that stays within this [Aurora Circle] for 0.8s or longer, [Aurora Circle] area +50%, [Rune Spirit] enters [Guardian] state, and proritize those targets and firing [Frigid Ray] at 2x ASPD but at 50% DMG.
- [Rune Spirit] will return to [Non-Guardian] state when there are no enemies within [Aurora Circle] after 1s or if all [Frigid Ray] are used up. [Rune Spirit] cannot enter [Guardian] state after changing state for 3s.
Ultimate Skill: Snowfield Utopia (200SP)
Casts a frost domain for 8s, that does 100% DMG to targets within the AoE every second. When those targets take DMG that is not from this skill, deal 400% DMG (CD: 1s for each target). At theend, frost domain collapses and deals 2400% DMG to all targets on screen. When using Baldur, frost domain deals DMG equal to 20% of Max HP to all units (cap at 1000% ATK) and reloads all [Rune Spirit]’s [Frigid Ray]
Aoyan
Aoyan is currently the best of the best Tier S Dragonforms, especially for Main Story, Guild Conquest and most game modes filled with red shots. Aoyan can still decently perform in no shots environment through her [Fleeting] swords.
Fiery Fame
Dragonbreath DMG +(20+3.5x)%
Exalted
Flying Sword DMG +(60+5x)%
Earth Destroyer
After dealing CRIT DMG, next DMG +(25+4x)%
Conflagration
For every 20 [Bladework], CRIT DMG +(12+3x)%
My Shadow and Me
[Karmic Flame] increased +(50+10x)%
- Weapon and breaths deal DMG.
- More likely to roll blessings.
Blessing 2: Fiery Flame
- DMG +30% and flight speed +20%.
- 10% chance to [Burn] when dealing DMG.
- When DMG Crit, inflict [Karmic Flame] for 6s, dealing 20% DMG per second, up to 5 stacks.
Blessing 3: Majestic Bladework
- Gain 4 [Bladework] when DMG hits (CD: 0.1s).
- For every 10 [Bladework], attacks +2% CRIT and turning angle.
- [Dragon Brew Hulu] spawns every 6s that gives 20 [Bladework], +12% CRIT, +24% CDMG for 6s when picked up.
- For every 20 [Bladework], cause a explosion that does 120% DMG.
Blessing 4: Marvelous Rhymes
- At 100 [Bladework], gains [Fleeting] and shoots flying swords dealing 70% DMG per second for 8s, prioritizing targets inflicted with [Karmic Flame].
- Flying swords deal +2.5% DMG for every 12% CDMG on targets inflicted with [Karmic Flame].
- During [Fleeting], for every 8 DMG dealt, summon 2 flying swords to attack enemies. After [Fleeting] expires, consume all [Bladework] and slash enemies that took damage from flying swords for 70% DMG.
20 Fire Slashes on random targets, each dealing 2600% DMG. Subsequent slashes on the same target is reduced by 90%. When using Aoyan, sword descends after slashes end and deal 2400% DMG over half the map.
Skadi
Skadi is a melee burst type playstyle where you switch between dodge mode and burst mode. Her combo blessing syncs well with Aoyan making Aoyan even stronger. Skadi’s 4✦ is the one that allows it to reach S tier because when the Aura is fully charged, your damage gets +200%. Otherwise a clean Skadi does around same as Medea.
Surging Lightning Ball
DMG +(20+3.5x)%
Flashing Thunderbolt
[Lightning Aura] DMG +(30+5x)% on targets inflicted with [Electrocute]
Passionate Hunt
Ulti DMG +(50+10x)%, recover 4 SP every second
Stealthy Sniper
While in [Concealment] state, DMG +(20+5x)%. While in [Hunt] state, CRIT +(15+3x)%
Light-Seeking Arrow
+20% chance to inflict [Electrocute], when inflicting elemental effects, deal (40+8x)% DMG
Blessing 1: Power of Origins
- Weapon and breaths deal DMG.
- More likely to roll blessings.
Blessing 2: High-Voltage Field
- DMG +30%.
- [Lightning Aura] surrounds Skadi, deals 10% DMG up to 3 targets within the circle range every 0.3s.
- blessings grant DMG bonus to the [Lightning Aura].
Blessing 3: Thunderous Pulse
- 5% chance to [Electrocute] when dealing DMG.
- When in [Concealment] state, each absorbed shot charges [Lightning Aura] by 5%.
- When in [Hunt] state, this charging efficiency is reduced to 1% instead, but for every 1% charged, DMG +10% and AoE is increased.
- For Bond Lv 1, [Lightning Aura] DMG interval reduces by 33%.
- For Bond Lv 2, DMG +55%.
- For Bond Lv 3, [Lightning Aura] DMG interval further reduces by 50%. For every 10% energy consumed, regenerate 1 .
Blessing 4: The Wild Hunt
- Stays in [Concealment] state by default, Dodge +30%.
- When [Lightning Aura] is 100% charged, Skadi changes to [Hunt] state after 1s, consuming 10% charge every second, [Lightning Aura] base DMG +100% and inflict [Hunter’s Mark] to targets hit within the aura.
- [Lightning Aura] +50% CDMG to targets with [Hunter’s Mark].
- When a target with [Hunter’s Mark] dies, Skadi recovers 4% SP and HP.
- When [Hunt] expires, consume all [Hunter’s Mark] and recover SP based on the monster’s tier. (Minions = 8% SP, Elites and Bosses = 20%)
Fire 8 Lightning Arrows in the shape of a fan, each dealing 1380% DMG. While using Skadi, charge [Lightning Aura] by 50%.
Tohru
Dragon Tail Special
DMG +(20+3.5x)%
Professional Service
DMG +(30+5x)% against a burnt target
Chief Cuisine
When using normal attack, fire a Power Orb at the highest threat target, deal (80+8x%) DMG every 1s.
Deep Cleaning
[Passionate Flame] +(10+2x)% DMG, [Chaos Ball] +(25+4x)% DMG
Special Dragon Brew
ASPD +(15+1.5x)% and breath flight speed +(20+2x)%
Blessing 1: Power of Origins
- Weapon and breaths deal DMG.
- More likely to roll blessings.
Blessing 2: Passionate Flame
- DMG +30%.
- 7.5% chance to [Burn] when dealing DMG.
- [Burn] lasts 0.5s longer, [Burn] max stacks +2.
- After firing the weapon for 1s, Tohru starts breathing [Passionate Flame] that does 40% DMG every 0.2s, this damage is split up to 4 targets with the AoE.
- [Passionate Flame] stops when Tohru enters absorbtion mode.
- For every 1% Additional DMG, Tohru gains 1.2% DMG for [Passionate Flame].
- For every Bond level, [Passionate Flame]’s damage interval becomes 75% faster.
Blessing 3: Steady Progress
- Tohru’s dragonbreath has 50% base DMG, but for every 0.5s of firing [Passionate Flame], breath firing speed +5% (up to 50%) until the next absorbtion.
- After absorbing shots, Tohru deals deal additional 25% DMG.
Blessing 4: Child of Chaos
- When [Passionate Flame] deals DMG, Tohru gains [Magic Mark] (CD: 0.5s), each stack boosting 8% DMG (up to 10 stacks).
- When firing [Passionate Flame], [Magic Mark] is consumed to fire [Chaos Orb] toward the target with the highest threat and dealing 25% DMG.
- If target has [Burn], every 2 stacks of [Burn] heals Tohru 2% Max HP and deal +100% additional DMG for every Bond Level.
Fires a fire pillar that sweeps in front of Tohru, dealing 500% DMG, and thereafter blasts the highest threat target to deal 5000% DMG and its surrounding targets. When using Tohru, gain 10 stacks of [Magic Seal] and ASPD +25% for 6s.
Kanna
The 2nd dragon maid from the collab anime. Kanna is the first to be a type. Because she is able to fire additional Lightning Balls, her reliance on red shots is lesser. Kanna’s DPS is consistent and doesn’t really have a way to burst.
Real-time Charging
DMG +(20+3.5x)%
Grooming
After dealing Crit, +(2+0.4x)% Battle Skill Crit DMG for 2s, stacking up to 12 times. Duration refreshes upon stacking
Follow Closely
When DMG hits, 20% chance to inflict [Thunder Strike], dealing (40+10x)% DMG and causes target to receive+(35+6x)% CDMG for 6s.
Pre-school Prep
[Lightning Strike] and [Lightning Mark]’s explosion +(40+8x)% DMG
Cute Disguise
+(20+4x)% DMG and +(10+2x)% firing speed increases.
Blessing 1: Power of Origins
- Weapon and breaths deal DMG.
- More likely to roll blessings.
Blessing 2: Taste Record
- DMG +30%.
- Breath’s seeking improved
- When hits, inflict 2 stacks of [Lightning Mark]
Blessing 3: Precision Capture
- 10% chance to [Electrocute] when dealing DMG
- When firing the weapon, fire additional [Lightning Orb] that does 80% DMG every second, prioritizing targets with [Lightning Mark].
- When [Lightning Orb] hits, consume 20% of [Lightning Mark] stacks on the target to cause an 50% AoE DMG per stack.
- When a stack of [Thunder Mark] is removed this way, randomly strike another target with DMG.
- All related blessings will +24% DMG to [Lightning Mark] and +12% DMG to [Lightning Orb].
Blessing 4: Dragon’s Roar
- After 10 [Lightning Orb] hits, activate [Lightning Rampage] state for 6 seconds.
- While in this state, [Lightning Orb] fires 50% faster and [Lightning Mark] consumption requirement -50% to trigger the AoE DMG.
- After this state ends, for each stack of [Lightning Mark], deal 60% DMG.
Ultimate Skill: That’s Wicked! (200SP)
Fires a slow-moving Lightning Orb forward for 4.5s, randomly striking the nearest target every 0.15s for 120% DMG. After 4.5s or 30 strikes, the electric ball explodes, dealing 2000% DMG to a large AoE. When using Kanna, inflict [Lightning Mark] on targets hit.
Melinda
聆听抚慰
DMG +(20+3.5x)%
涤浊扬清
[Purification] and [Sinful Cleanse] DMG +(25+?x)%
虔诚祝福
AoE +(20+?x)%, Explosion DMG +(80+?%)
济世巡礼
DMG +(20+?x)%, can seek enemies better
因材施教
When dealing DMG, the more HP the enemy has, the more Elem DMG dealt (up to 24+4x%). The lesser the enemy HP, the higher the CDMG (up to 20+2x%)
Blessing 1: Power of Origins
- Weapon and breaths deal DMG.
- More likely to roll blessings.
Blessing 2: Sacred Purge (神圣的肃清)
- DMG +30%.
- Shots absorbed convert to ⅙ of a wave that can be fired any time as a [Cleansing Scythe].
- [Cleansing Scythe] will be fired from both sides of Melinda with larger AoE.
- At the start of battle, augment 2 [Cleansing Scythe].
Blessing 3: Compassionate Vision (悲悯的审视)
- 10% chance to [Gust] when dealing DMG.
- [Gust] deals 60% DMG and inflicts [Exposed Soul] on the target for 4s instead of causing knockbacks.
- Each stack of [Exposed Soul] reduces all Elem Resist by 5%.
- [Gust Wind] will further strengthen DMG dealt by [Gust].
Blessing 4: Benevolent Purification (慈爱的净化)
- When DMG hits, inflict [Purification] which deals additional 80% DMG (CD: 1s for each seperate target). If dealt to an elite or boss, inflict 1 [Sin] (CD: 0.05s) on them.
- After 6s or when target has 15 [Sin], triggers [Sinful Cleanse] around a small area over the target, dealing 160% DMG for each stack of [Sin].
Marks all enemies with [Heresy] which causes targets to receive +7.5% DMG, and take 600% DMG every second for 4.5s. If the target dies due to this DoT, it will explode to cause 600% DMG to nearby targets. After 4.5s, deal 3000% DMG to all remaining surviving targets inflicted with [Heresy]. When using Melinda, targets gain [Sin] twice as fast and take +15% DMG from [Purification].
Millenium Ember
For those new to , your charged bar charges when firing the weapon, and each time you release the tap, you fire one charge.
Promote
DMG +(20+3.5x)%
Incite
DMG +(30+5x)% against a burnt target
Befriend
Everytime you charge up 1 bar, gain [Famous], +(3.8+0.8x)% DMG, up to 5 stacks.
Perform
[Fire Desire] DMG +(14+2.4x)%
Win Over
DMG +(19+3x)%, increases flight speed slightly.
Blessing 1: Power of Origins
- Weapon and breaths deal DMG.
- More likely to roll blessings.
Blessing 2: Auspicious Kitsune
- DMG +30%.
- Augment 2 at the start of the battle.
- Max number of charged shots +2 and shot penetration greatly increased.
- 10% chance to [Burn] when dealing elemental DMG.
- [Burn] lasts 3s longer.
Blessing 3: Many Faces
- When DMG hits, randomly gain 2 – 4 [Hope].
- When you have 10 [Hope], Millenium Ember enters a [Vixen’s Mask] state for 15s and starts playing a Miracle Tune that deals 600% DMG and [Burn] to the nearest 5 targets.
- Hitting targets while [Vixen’s Mask] is active will inflict [Burn].
- The next 5 will deal +165% DMG and inflict [Heartthrob] on targets.
- [Vixen’s Mask] expires after 15s or when those powered up are fired.
- During [Vixen’s Mask] state, when a shot hits, heal 0.6% HP.
- Charge bar will charge at 50% speed when breathing in and 80% of the charge is refunded if they miss. If that shot is powered up, then a full charged shot is refunded instead.
Blessing 4: Jade Visage
- When target has 3 or more [Heartthrob], it becomes [Fire Desire] which lasts 5s.
- [Fire Desire] deals 94% DMG every 0.15s and when inflicted with [Charm] while [Fire Desire] is active, they take +30% DMG.
- When inflicts [Burn] on a target, reduce 10% Resist for 10s, which refreshes each time it is inflicted.
Deals 20 explosion hits on all targes on screen, each dealing 300% DMG. When using Millenium Ember, if a target is hit 7 times or more, gain [Charm] that boosts 20% DMG for 10s and gain 8 [Hope] .
Porina
Porina’s combo blessings is essential for dragonforms as it makes runes appear almost twice as fast. On top of that, Porina’s self-healing (or blood sucking if you prefer) is very strong, making it one of the preferred forms in survival event battles or for those who are lazy to dodge.
Noble Privilege
DMG +(20+3.5x)%
Guess Etiquette
DMG +(30+5x)% on targets inflicted with [Venom]
Red Lantern Dance
When dealing CDMG, the next runes regenerates faster by (8+2x)%, CD: 3s
Commanding Aura
When under [Ancestor], DMG +(30+4x)%
Radiant Dazzling
When picking up a , creates an explosion at a random target for (70+10x)% DMG
Blessing 1: Power of Origins
- Weapon and breaths deal DMG.
- More likely to roll blessings.
Blessing 2: Lord’s Blessing
- DMG +30%.
- 10% chance to inflict [Venom] when dealing DMG .
- Every 3s, generate a [Dark Night Spear] at a random location that stays on the field for 6s which slowly flies towards Porina.
- When [Night Spear] is picked up, fires 3 spears at random enemies for 210% DMG.
- All blessings are converted into [Night Spears].
Blessing 3: Contracted Servant
- Porina gains 3 [Dark Night] every second.
- For every 30 [Dark Night], [Dark Night Spear] will be strengthened.
Stage 1 = [Dark Night Spear] explodes at the picked up location after a delay and deals 80% DMG nearby.
Stage 2 = [Dark Night Spear] inflicts [Night Envelopment] for 6s on the target, each stack dealing 10% DMG per second and -2% Resist, up to 5 stacks.
Stage 3 = -50% Base DMG of [Dark Night Spear], but shoots 2 spears instead. No. 856 appears at a random location every 12s for 8s. When Porina is near him, recovery rate of [Dark Night] triples.
Blessing 4: Ancestor of the Night
- When [Dark Night] reach 100 stacks, activate [Ancestor] for 12s.
- [Dark Night Spear] runes will be attracted to Porina much faster.
- When a rune is picked up, unleash a [Dark Night Claw] that does 120% DMG to that target.
- Consume all of [Night Shades] after [Ancestor] expires, and for each rune picked up during [Ancestor], restore 8 [Dark Night] and recover 3% HP.
Summon a Dark Orb for 3.8s that causes 100% DMG to random targets and healing you for 0.3% HP every 0.1s. At the end of this duration, the orb explodes and deals 1200% DMG over a large area. When using Porina, when draining a target’s HP, recover 1 [Dark Night] and summons No. 856 after the ultimate skill explodes.
Aoshuang
Aoshuang excels in environments in moderate or no shots. She is best used for those high-level Timed Trials and Guild Conquest that require ASPD or .
Weapon DMG +(20+3.5x)%
Guarding the Underside
[Chilling Frost] DMG +(100+17x)%
Limitless Snowfall
After dealing 2 CRIT hits, gains [Cold] for 5s. Weapon deals additional (50+8x)% DMG within 5s.
Armament of Light
DMG +(25+4x)%
Void Imbibement
Gain (6+1x) [White Dew] every 3s.
Blessing 1: Power of Origins
- Weapon and breaths deal DMG.
- More likely to roll blessings.
Blessing 2: Arcane Understanding
- DMG +30%.
- 10% chance to [Freeze] when dealing DMG.
- Upon inflicting [Freeze], inflict [Chilling Frost] that does 20% DMG per second for 10s (up to 5 stacks).
- When a target dies, transfer half of the inflicted [Chilling Frost] to a nearby target.
Blessing 3: Welcoming Dew
- Each shot converts to 5 [White Dew] instead of shooting dragonbreath after absorption.
- When your normal attack hits, gain 3 [White Dew] (CD 0.1s) up to a max of 100 [White Dew]. Every 10 [White Dew] +3% ASPD.
Blessing 4: Chilling Dew
- Upon inflicting [Freeze], fire an [Icicle] that does 120% DMG and penetrates 1 target (CD: 0.4s).
- [Icicle] DMG increases for each Bond Level.
- +6% CRIT, and +10% CDMG bonus per stack of [Chilling Frost] on the enemy.
- After absorbing shots, if there are 10 or more [White Dew], convert in multiple of 10 stacks into an [Ice Crystal] that does 60% DMG.
- At any time there is 100 [White Dew] convert all of it into [Ice Crystals].
Sends energy forward and deals 1872% DMG to targets on impact. If it explodes at the max distance travelled, deal 3744% DMG instead. Subsequently, activates Yin and Yang that does 780% to all targets within the AoE every second for 3s. When using Aoshuang, Ulti DMG +50%, damage interval 60% faster and inflicts [Chilling Frost]
Medea
Medea requires strategic play where you don’t throw too many Poison Potions and end up waiting for them to regenerate. She is not as gear dependent on Crit and CDMG as [Venom] and [Erosion] are DoT that cannot Crit.
DMG +(20+3.5x)%
Choice
[Erosion] DMG +(60+5x)%. When enemies inflicted with [Erosion] dies, (20+2x)% chance to inflict [Erosion] to random enemy.
Caress
For each generated, +(3.5+0.6x)% DMG for 5.5s (up to 6 stacks).
Agitate
DMG +(25+4x)%
Diligent
Poison potion rotates (25+5x)% faster and seek targets better.
Blessing 1: Power of Origins
- Weapon and breaths deal DMG.
- More likely to roll blessings.
Blessing 2: Eroding Dawn
- 10% chance to [Venom] when dealing DMG.
- Start the battle with 9 Poison Potions that deal 130% explosion DMG on impact and inflict [Erosion].
- Each stack of [Erosion] does 12% DMG per second, lasts 8s and up to 28 stacks.
Blessing 3: Dusk Fall
- DMG +30%
- All Blessings become Poison Potions instead but still deal its original elemental DMG.
- When breathing in, throw Poison Potions at the enemy with the highest threat.
- Refund 3 [Poison Vibe] for each potion not hitting a target.
Blessing 4: Witch’s Salvation
- Medea can have up to 72 [Poison Vibe].
- For every unused Poison Potion, gain 1 [Poison Vibe] every second.
- Medea automatically consumes 6 [Poison Vibe] to regenerate each thrown Poison Potion every 0.5s.
- Every 8s, Medea casts [Salvation] on a target with the most [Erosion], removing all its [Erosion] and for each stack of [Erosion] removed, deal 50% DMG and restoring 2 [Poison Vibe].
Summons a magic cauldron and throw 32 Potion orbs at random targets, each dealing 260% DMG. When using Medea, Potion orbs +8 and have 50% chance to inflict [Erosion]
Ashe
Ashe’s unique missile runes are very beginner friendly since they seek targets relatively well. She is mostly used in maps and guild conquests with low red shot.
Rune Buff
DMG +(20+3.5x)%
Quick Freeze
DMG +(30+5x)% when runes attacking targets with [Freeze]
Shattering Frost
Every 12s, gain [Extreme Cold] for 6s, DMG +(35+5x)%
Arcane Ice
+(2+0.5x)% CRIT DMG for each [Frigid] and +(24+6x)% CDMG for each [Key Fragment]
Eternal Ice
Rune missiles seeking range increased by (15+5x)% and (25+5x)% chance to [Freeze]
Blessing 1: Power of Origins
- Weapon and breaths deal DMG.
- More likely to roll blessings.
Blessing 2: Blizzard Core
- DMG +30%.
- Nearby runes will be absorbed.
- Runes will shoot missiles.
- Start the battle with 4 augments of .
Blessing 3: Frost Nova
- 10% chance to [Freeze] when dealing DMG.
- Gain [Frigid] every second, dealing +5% DMG.
- Consume 6 stacks of [Frigid] when available to convert into a [Key Fragment].
Blessing 4: Sublime Vault
- After collecting 2 [Key Fragment], Ashe takes out a treasure Bow / Sword / Staff to attack and gain a buff.
- Frost Bow: Deal 300% DMG to the highest threat single target. DMG +40% for 8s.
- Frost Sword: Deal 200% DMG on targets in front area. CRIT +20% + 5% for each rune firing up to 40%, for 8s.
- Frost Staff: Cast a blizzard and do 150% DMG to all enemies. Runes refresh 1% faster (up to 10%) for every 4 runes firing.
Place 1 ice turret for 3.2s which shoots Ice Projectile at targets every 0.2s, each dealing 488% DMG. When using Ashe, summons 2 ice turrets that follow her around dealing +26% DMG and duration +0.8s.
Fafnir
Invincible Martial Art
CRIT +(16+2x)%, CDMG +(32+4x)%
Restless Berserker
DMG +(30+5x)% on targets inflicted with [Burn]
Endless Pursuit
DMG +(12+2x)%. When shots absorbed ≥ 8, DMG +(8+1.5x)% until next breathing in.
Undying Will
DMG +(30+5x)% while in [Conflagration]
Ever-Lasting Blaze
firing speed +(25+4x)% and +(10+2x)% chance to inflict [Burn].
Blessing 1: Power of Origins
- Weapon and breaths deal DMG.
- More likely to roll blessings.
- For every blessing you have, deal +5% DMG, up to 3 stacks.
Blessing 2: Everlasting Breath
- DMG +30%.
- 8% chance to [Burn].
Blessing 3: Combat Frenzy
- Shots fired seek targets significantly better.
- Each shot fired increases shooting speed +3% (up to 10 stacks) and is reset when you breathe in each time.
Blessing 4: Burning Fire
- Once you spend 16 shots, activate [Conflagration] for +15% DMG for 5s (CD: 12s)
Ultimate Skill: Fafnir’s Inhibitor (200SP)
Shoots 8 Scorching Fireballs that prioritize bosses and deal 932% DMG. When using Fafnir, +2 Scorching Fireballs.
Cleo
A slightly better to use than Dis. Most people get Cleo for the Combo Blessing and to boost Training EXP. There are better dragonforms to use in actual battles with many shots.
Iron Fist Policy
DMG +(20+3.5x)%
Threads of Order
CDMG +(35+6.1x)%
Surrounding Worship
Deal +(30+4x)% Elem DMG on debuffed targets
Diligent Efforts
DMG +(25+4x)%
Dangerous Brink
flies 15% faster and (6+0.8x)% chance to [Electrocute]. DMG has an additional (3+0.4x)% chance to [Electrocute].
Blessing 1: Power of Origins
- Weapon and breaths deal DMG.
- More likely to roll blessings.
Blessing 2: Royal Radiance
- At the start of battle, add 2 augments of .
- DMG +100%.
- Shots absorbed convert to ⅓ of a wave that can be fired any time.
- When a full wave is charged, flight speed +15% and shooting speed +30%.
Blessing 3: Pharoah’s Revival
- DMG +30%.
- When dealing DMG, 10% chance to [Electrocute].
- When DMG hits 7 times, activate [Reminiscence of Prosperity] state where DMG +25% for 2s (CD: 5s).
Blessing 4: Royal Radiance
- After firing all bombardment waves, fire [Tremor] at the end that does +10% DMG for each fully formed wave (up to 240%):
- 1 = Level 1 [Tremor] 50% ATK
- 2 – 8 = Level 2 [Tremor] 100% ATK
- 9 – 23 = Level 3 [Tremor] 150% ATK
- 24 or more = Level 4 [Tremor] 200% ATK
Covers the whole area with electric threads and calls down 16 Lightning Strikes, prioritizing highest threat targets, each dealing 443% AoE DMG. When using Cleo, +4 Lightning Strikes.
Nailong
A collab dragon with the animation Nailong which literally means Milk Dragon. There are definitely better dragonforms for actual battles. Occasionally usable in guild conquest when bonuses match his type. Otherwise picked up for EXP boost.
Frosty Breath
DMG +(20+3.5x)%
Frosty Crush
Deal +(30+5x)% DMG to targets inflicted by [Freeze]
Frosty Suck
Absorbtion Efficiency +(20+3x)%, Firing Speed +25%
Frosty Freeze
Snowballs increase up to (20+4x)% CRIT and (40+8x)% CDMG as it flies.
Frosty Pursuit
Snowballs seek target better by (20+4x)%, bounce once at the edge of the screen.
Blessing 1: Power of Origins
- Weapon and breaths deal DMG.
- More likely to roll blessings.
Blessing 2: Wavy Energy
- DMG +30%.
- Shots will convert to ⅓ of a wave which can be fired at any time.
- Firing interval reduced by 25% and seeks target better by 40%.
Blessing 3: Element Rolling Ball
- will shoot out [Snowballs].
- Nailong starts the battle with 2 [Big Snowballs].
- Snowballs grow in size (up to +50% DMG) over flight time.
- If [Snowballs] hit after >0.3s of flight time, +20% DMG and +40% chance to [Freeze] for next 2.5s.
Blessing 4: Sugar Calabash Skewer
- 10% chance to [Freeze] when dealing DMG.
- After inflicting [Freeze], conjure an [Icy Sugar Calabash] (CD: 1s).
- When Nailong has 12 [Icy Sugar Calabash], conjure an [Icy Sugar Calabash Skewer] and eat it to receive a buff DMG +30% for 8s.
- Also shoots a [Super Giant Snowball] which does damage equal to all [Snowballs] blessings collected.
Summons two Ice Cannons and fire 12 shells at random targets, dealing 550% DMG each. When using Nailong, shoot 4 more shells.
Dis
The poster girl that might have attracted you to this game. She is kept also for her strong combo blessing “Miasma” that does DMG on debuffed enemies. Most dragons naturally deal 1 – 2 debuffs, and more when you offpick other elemental blessings.
Agony
DMG +(20+3.5x)%
Spirit Feast
+10% chance to inflict [Venom]. Deal +(25+5x)% DMG to targets inflicted with [Venom]
Miasma
Deal +(8+1.5x)% DMG for each debuff on the target, up to +(24+4.5x)% DMG.
Decay
DMG +(25+4x)%, Bombardment will knockback.
Corruption
Secondary bombardment DMG +(80+13x)%.
Blessing 1: Power of Origins
- Weapon and breaths deal DMG.
- More likely to roll blessings.
- For every blessing you have, deal +4% DMG, up to 4 stacks.
Blessing 2: Unspoken Word
- DMG +30% and shoots 15% faster.
- Waves split to 2 sides upon impact, which does 10% of the original DMG to secondary targets.
Blessing 3: Undivided Vision
- Start the battle with 2 augments.
- Shots will convert into ⅓ of a wave which can be fired at any time.
Blessing 4: Concealed Stand
- When dealing DMG, 7.5% chance to inflict [Venom] and [Feeble], reducing their DEF by 5% for 1.5s.
Fires 8 Helix Stings that seek and penetrate enemies, dealing 568% DMG each. When using Dis, Helix Stings +2.
Aluma
A wind feathered dragonform. It specializes in melee and shields more than offensive. She is picked up for her strong combo blessing “Wind Rider” that does up to 33% final DMG and can be easily sustain those stacks since Bond Lv 1 will trigger explosion hits.
DMG +(20+3.5x)%
Traces of Nature
When inflicting [Gust], deal (50+8x)% DMG.
Wind Rider
For each explosion, +(1.8+0.3x)% DMG for 10s (up to 10 stacks).
Sandstorm
DMG +(8+1x)%. While [Roaring] is active, DMG +(25+4x)%
Chasing Shadow
DMG +(10+1.7x)%. CD for [Roaring] reduced by (1+0.2x) seconds.
Blessing 1: Power of Origins
- Weapon and breaths deal DMG.
- More likely to roll blessings.
Blessing 2: Sweeping Storm
- DMG +30%.
- 10% chance to [Gust] when dealing DMG.
- However [Gust] deals 40% DMG instead of just causing knockback.
- This damage can be increased by [Greater Gust].
Blessing 3: Cyclone Summoner
- Shots absorbed are converted to instead of shooting breath that does 120% DMG explosion with 35% wider AoE.
- Every 12s generate 2 (max 12 orbs).
- When you collect other elemental , they become but continue to deal its original element DMG.
Blessing 4: Gust Barrier
- Every 8 generated, activate [Roaring] for 3s, which makes your orbs spin very fast and DMG +45%.
- Gain shield = 300% ATK for 8s (CD: 8s).
Shoots 8 hurricanes that seek nearest target, each dealing 828% DMG and 50% chance to trigger [Gust]. When using Aluma, generate a storm around you dealing 331% DMG every 0.2s for 1s while shooting 8 hurricanes.
Thor
Hot air lightning balloon inspiration. Though not very powerful in actual battle, but picked up for her combo blessing “Voltage Overload” to synergize with Skadi’s combo blessing and Echo 6 that helps SP charge Ultimates faster.
Exhilarating Control
DMG +(20+3.5x)%
Eye of Thunder
DMG +(30+5x)% on targets inflicted with [Electrocute]
Voltage Overload
CDMG +(25+3x)%. After using ultimate skill, CRIT +(15+2x)% for 8s
Real-time Charging
DMG +(35+5x)% when [Surge] is active.
Pursuing Lightning
While [Surge] is active, runes deal (60+20x)% DMG after being picked up. Thor will also absorb nearby runes.
Blessing 1: Power of Origins
- Weapon and breaths deal DMG.
- More likely to roll blessings.
Blessing 2: Pulse of Recovery
- Runes last 3 more seconds on the map and will trigger explosions of that element when picked up.
- Start the battle with 2 augments.
Blessing 3: Wrathful Thunder
- DMG +30%.
- When using Ultimate, trigger [Thunder Call] which generates 2 runes on the field (CD: 20s).
Blessing 4: Circulating Surge
- 10% chance to [Electrocute] when dealing DMG.
- After using Ultimate, activate [Surge], increase DMG +15% for 6s (CD: 12s).
Hammer Strike the greatest threat target 2 times, each dealing 2300% DMG. Then generate energy field on impact location, dealing AoE 161% DMG every 0.4s for 2s. When using Thor, this skill costs 150SP instead.
Last Updated 10 Sep 2024.
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